Gerold & Layla
Talent: Moonlit Oath
Attacks by this unit have no melee range penalties. Ranged attacks heal allies for (0.5, 0.8, 1.1, 1.5)x this Hero's ATK+INT and dispels one debuff from each. Melee attacks heal this unit for (10, 15, 20, 30)% of the damage dealt and grants debuff immunity to self. Lasts 1 turn.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,925 | ATK: 531 | INT: 417 | DEF: 302 | MDEF:280 | SKL: 118 | |
HP: 3,455 | ATK: 501 | INT: 480 | DEF: 270 | MDEF:338 | SKL: 91 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15% |
Exclusive Equipment: Heart Guardian
ATK & INT +10%. Hero's normal attack range +1. After actively attacking in battle, restore HP to the ally with the lowest HP equal to Hero's ATK+INT x1. When using act again effects, buffs on this unit will not decrease in duration.
Awakening: Layla's Blessing
Cost: ••• / CD: 4 / Range: Self / Span: Single
[Stance Shift] When used, Layla grants all of her power to Gerold (changing into a single Dark Knight Cavalry unit) and this unit gains Grand Augmentation: Hero's damage is considered as physical damage and 50% of INT is added to ATK. Lasts 2 turns. After using, you can move an extra 3 blocks and attack again. When used, this skill is replaced with Gerold's Ward: [Stance Shift] When used, Gerold grants all of his power to Layla (changing into a single Layla unit) and this unit gains Arcane Expertise: Hero's damage is considered as magic damage and 50% of ATK is added to INT. Lasts 2 turns. After using, you can move an extra 3 blocks and attack again. After use, replaces this skill with [Layla's Blessing].
Casting Pattern: Eternal Oath
[Passive] Skill Damage +10%. Transform Duration +1.
Dark Knight
Soldiers: Bone Dino, Vampire Bat
Royal Envoy
Soldiers: Wizard, Dark Elf Sniper
Training Ground
Soldiers: Holy Knight, Sorceress, Undead Knight, Spider Demon Elf, Mechanical Knight, Dark Alchemist, Fairy Prophet, Mist Spirit
Onrush
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.
Move Again
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Demonic Arts
Cost: • / CD: 4 / Range: Self / Span: Single
[Assist] Grants Demonic Arts: All MDamage you deal is considered PDamage. 10% of ATK is added to INT. Lasts 4 turns.
Smash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
ATK Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] ATK & INT of all allies within 2 blocks increases by 10%.
Augment
Cost: • / CD: 4 / Range: Self / Span: Single
[Assist] Grants this unit [Augment]: All Physical Damage dealt is considered Magic Damage. 10% of INT is added to ATK. Lasts 4 turns.
Holy Word
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals ally with the lowest HP% (4x caster's INT).
Meditation
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP>90%, INT/MDEF+10%.